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Skyrim no starting spells
Skyrim no starting spells









Saarthal's location is added to your map (if you have not yet discovered it yourself), and Tolfdir and the other College of Winterhold students will start travelling there. This quest automatically starts at the end of First Lessons, when Tolfdir suggests that visiting the ruins of Saarthal would be an excellent opportunity to learn more about the " various applications of magic throughout history". Talk to the Arch-Mage and receive your reward.ĭetailed Walkthrough Meeting at Saarthal.Use the Saarthal Amulet to escape the trap.Find Arniel Gane and help him find some artifacts.

skyrim no starting spells

Meet Tolfdir and the trainees outside Saarthal.











Skyrim no starting spells